

- #SKYRIM SSEEDIT START PROCESSING MOD#
- #SKYRIM SSEEDIT START PROCESSING SKIN#
- #SKYRIM SSEEDIT START PROCESSING PATCH#
- #SKYRIM SSEEDIT START PROCESSING MODS#
Start a new game, use console commands to get yourself close to the place (coc or tcl and setav speedmult work well) and see if you crash.
#SKYRIM SSEEDIT START PROCESSING MOD#
Even in the most ideal case, this method will likely only be able to give you a head start at option 2.ĭisable half your mods, excepting whichever mod you use to skip the vanilla intro. To interpret the logs further consider reading through this guide. These logs are frequently difficult to read - there is a section labeled Possible Relevant Objects and if the first item in that list is consistent across causing this crash multiple times, it's probably involved. Hopefully the framework will create a crash log. Then load into game, and try replicating this crash. NET Script Framework and be sure that the crash log is enabled (settings are changed in ). As others have mentioned it can be hard to diagnose why the game is crashing, which makes even the the best methods for troubleshooting somewhat circuitous.
#SKYRIM SSEEDIT START PROCESSING PATCH#
How would I patch them? Would I do it individually, or as a whole? Which mod should I overwrite with, in this situation?įirst, troubleshooting advice. Not sure where the best place to look is, or if there's a better way of figuring out what's causing the issues, but any assistance would be greatly appreciated.
#SKYRIM SSEEDIT START PROCESSING SKIN#
SkyrimFloraOverhaul.esp Vampire Skin Color Fix.esp Silverstead.esp Deep_Elf_Followers.esp Solar.esp Landscape Fixes for Grass Mods.esp 3DNPC.esp Verdant - A Skyrim Grass Plugin SSE version.esp Skyrim.esm cctwbsse001 - puzzledungeon.esmĬctwbsse060 - ba_dragonscale.esl Unofficial Skyrim Special Edition Patch.esm RealisticWaterTwo - Resources.esm Deep_Elf_Race.esm snow elf waifu.esp Plain: GREY Bold: RED Italics: ORANGE Srikethrough: PURPLE Unsure if there's a better way to do this, especially since the MHDT - Max Height Data values are so long they get cut off, but I'm small brain, so if there's a better way to present this information, please let me know.
#SKYRIM SSEEDIT START PROCESSING MODS#
I do appreciate that they, figuratively, made it easy enough for a caveman to understand, but unfortunately, I'm a monkey.īelow is the list of conflicting mods I found for the Worldspace, but since it's a rather large list I'll make a key to identify their color and provide a few contextual screenshots. I'm not sure exactly what the color highlights on the different conflicting mods mean, other than Red obviously means bad, orange is some sort of in-between, and Green means good, but I have no idea what purple means. Again, not super confident in my ability to diagnose problems, but I did find several conflicts under the following form (Worldspace > 0000003C | Tamriel | Skyrim) and figured that Worldspace, and Skyrim were keywords that might be relevant to my problem. I opened SSEEdit, loaded up all my mods, and looked around for what I thought might be the cause. After reloading a quicksave, I was able to make my around and between the mountain and Riften and tried to approach from the opposite side to see when it would crash and took a screenshot of the map and drew two red lines indicating approximately where it crashed.

The game crashed, specifically in the southeast corner of the map. I'm quite new to diagnosing issues and the only method I'm familiar with is using SSEEdit to identify conflicts (and even then I'm not super confident in my ability to properly diagnose, or even fix said conflicts), so I'll try to provide as much information as possible.

I say cell only because it seems to crash when I expect it to try to render a new area. I am currently experiencing a CTD when I enter a particular open-world area (cell?).
